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embedded:c [2025/09/09 20:35] – [VARIABLES] v1ctorembedded:c [2026/03/06 13:16] (current) – [VARIABLES] v1ctor
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 printf("%p\n", &a1) // %p - is the special format specifier for pointers printf("%p\n", &a1) // %p - is the special format specifier for pointers
 </code> </code>
 +
 +**Storage Class** of the variable defines:
 +  * Scope of the variable
 +  * Visibility of the variable 
 +  * Life time of the variable 
 +
 +**static** - creates global variable but private to the specific function.
 +<code c>
 +void myFunc(void)
 +{
 +  static int count = 0;
 +  count = count + 1;
 +  printf("Function was called %d times\n", count);
 +}
 +</code>
 +
 +Another use case for **static** - prevent access to the global variables from another files:
 +<code c>
 +static int internal_global_var; // Won't be accessible outside this file, even with extern
 +</code>
 +
 +**extern** - is used to access the global variable, which is defined outside the scope of a file
 +
 +**ASCII**
 +
 +<code c>
 +  char a1 = 'A'; // Compiler replaces 'A' with 65 and stores it in a1
 +  char a2 = 65;  // basically the same as initialising it with 'A'
 +
 +  printf("%c\n", a1); // prints 'A'
 +  printf("%c\n", a2); // prints also 'A'
 +</code>
 +
 +==== PRINTF FORMATTERS ====
 +
 +  * %u - unsigned
 +  * %lf - double
 +  * %f - float
 +  * %le, %e - real number in the scientific representation
 +  * %#x - hexadecimal with a leading 0x 
 +  * %s - string
 +
 +==== ASCII ==
 +
 +<code c>
 +char a1 = 'A'; // Compiler will replace 'A' with 65
 +</code>
 +
 +If an arithmetic operator has one floating-point operand and one integer operand, however, the integer will be converted to floating point before the operation is done.
 +
 +==== PRECEDENCE ====
 +
 +  - !=
 +  - =
 +
 +==== LOGICAL OPERATORS ====
 +
 +  * && - AND
 +  * || - OR
 +  * ! - NOT
 +
 +**True** is anything but 0, e.g.
 +<code c>
 +uint8_t a = 4;
 +uint8_t b = 8;
 +uint8_t c = 0;
 +
 +c = a && b; // c == 1
 +</code>
 +
 +==== BITWISE OPERATORS ====
 +
 +  * & - bitwise AND (usually used to test or clear bits)
 +  * | - bitwise OR (usually used to set bits)
 +  * ~ - bitwise NOT (unary operator, usually used to clear bits)
 +  * ^ - XOR (usually used to toggle bits)
 +
 +<code c>
 +a = ~c; // bitwise unary NOT
 +</code>
 +
 +==== BITWISE SHIFT ===
 +
 +  * >> - a value will be divided by 2 for each right shift
 +  * << - a value will be multiplied by 2 for each left shift
 +
 +Example clearing the 4th bit with a bitwise shift operator and negation:
 +<code c>
 +data = data &~(1<<4);
 +</code>
 +
 +Example bit extraction for bits [14:9]. The algorithm:
 +  - Shift the portion to the right, until it touches the LSB
 +  - Mask the value to extract only 6 bits [5:0]
 +
 +<code c>
 +data = data >> 9;
 +data &=63;
 +</code>
 +
 +==== LOOPING ====
 +
 +WHILE
 +<code c>
 +while(expression) // repeat execution of code inside the loop body until expression evaluates to 0
 +{
 +    statemen1;
 +}
 +</code>
 +
embedded/c.1757450143.txt.gz · Last modified: by v1ctor